

RIM-156A/B SM-2ER Block IV/IVA respectively - extended range version of the RIM-66 SM-2MR, essentially just adding a booster stage (which has thrust vectoring). This mode however is non-functional in DCS. This is essential for the Arleigh-Burke, as its Harpoon launchers have been deleted. Currently, in DCS, the missile is pure SARH with the AN/SPG-62 non-functional (though is animated in the modelviewer).Īnother thing to note about this missile, is that it has a limited ASuW mode to be used against ships (in pretty much the same fashion as how AIM-7s and AIM-54s can be fired against ships in the Tomcat). The RIM-66M-5 also adds a secondary IRH mode. The RIM-66M uses INS/DL mid-course guidance with terminal SARH using an AN/SPG-62 to provide CW illumination. RIM-66K/L/M SM-2MR Block III/IIIA/IIIB respectively (a RIM-66M SM-2MR Block III is in DCS but not implemented - currently using an unknown variant of the RIM-66 SM-2MR). The Mk41 VLS (with a total of 96 cells) which can equip:


I'm also fairly sure this gun is single purpose (i.e anti-surface only), most other naval guns are dual-purpose, with some AA capability, using air bursting HEF rounds with either variable timed, proximity, or remote fuses. The latter is present and animated, but DCS is currently using generic long-range naval optics, LLTV and FLIR. 1 director can be used to direct the gun. I'm also fairly sure that either a RADAR and/or the Mk46 Mod. This gun also has a max firing rate of 20 RPM, in DCS however it fires at ~60 RPM. In DCS however, none of these rounds are present, and DCS is using a generic 127mm HE round with impact fuses only. Mk182 KE-ET (Kinetic Energy - Electronically Timed) - this is an air bursting fragmentation round with 9000 tungsten pellets, though the fuse probably has the same capabilities as above (not that these kind of fuses are modelled in DCS). Mk179 HE-ET (High Explosive - Electronically Timed) - presumably this round can be programmed to airburst, detonate on impact, or detonate after penetration. Mk176 Illum-ET (Illumination/Star shell - Electronically Timed) 4 5"/62 naval gun has the following rounds: Some of these ships, (such as the DDG-86, -88, -92, -103 -104, -105, -113 and -116) have another port in the stern, this is for an AN/SQR-20 towed array SONAR system, using a TB-37/U MFTA (passive-only VLF). IIA 5"/62 technology insertion (also only has 1 Phalanx).

IIA 5"/62 restarts (again, 1 CIWS), and the first of the Flt. IIA 5"/62 1 CIWS variant, all of the Flt. In DCS, we have the liveries for DDG-101 to DDG-116, which comprise the last 12 of the initial Flt. 2 with C-Lite DDG-81 to -84 looks like they got theirs significantly later, looking at images from. There are some discrepancies between antennae on the front of the superstructure and at the top of the mast.ĭDG-85 and onwards from 2011 onwards were fitted Mk38 Mod. IIA 5"/62 variants: on one hand it has the 2 Phalanx CIWS (accurate for DDG-81 to -84, not accurate for DDG-85 and onwards), but it has the funnel design of ships from DDG-89 onwards. Note: the model as depicted in DCS World is a mixture of different Flt. I'll do some more if anyone is interested. If you don't mind, here's one I've got of the Arleigh-Burke Flt.
